creative technology / new media
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6700020 / project-based course, semester 2, 6 ects
Æliens
schedule-iv.pdf / goal(s) / hint(s) / link(s) / tutorial(s)
- introduction -- storytelling in the digital age
- interactive scenario(s) -- concept/story/space(s)
- requirement(s) -- animation & visualisation
- student presentation(s) -- concept(s) & plan(s)
- advanced topics -- storytelling & game design
- advanced topics -- sound & visuals
- student presentation(s) -- work in progress / moodboard(s)
- student presentation(s)-- final assignment(s)
course description -- iv: interactive visualization
The course description(s) are taken from
the accreditation report Creative Technology (version 2.0).
contents
The course will address the development of rich media applications using current web-based media technology, with a
special focus on animation and interactive visualization(s) of dynamic complex systems.
The platform used will be Adobe flex / as3.
Recommeded literature: Foundation Actionscript 3.0 Animation: Making Things Move! by Keith Peters
Online reference(s):
prerequisites:
CA1, CS1, NM1, MA1
goal(s) & attainment target(s)
During the course students are expected to learn the skills to create moderately complex media applications.
After following the course, students are expected to have
- awareness of issues in information visualisation
- familiarity with XML-based data and program configuration
- fluency in scripting (actionscript) and the use of lfex.
- full literacy in developing simple physics based animations
Students are expected to have an explorative attitude, and will be stimulated in developing aesthetically interesting
animations and dynamical visualisations.
place in curriculum:
NM2 is meant to be an intermediate course, required for both ST and NM students. The course will enable students to
apply their knowledge of dynamic systems and mathematics in a (media-rich) context, as a preparation for more advanced
projects in virtual enbironments and game development. In relation to DE-courses, the focus of NM-courses
Is primarily on technical issues and programmatic authoring.
application area & motivating example(s)
Physics based animation is an effective means of visualizing complex information structurs. Effective information
visualization morever depends on intuitive ways of interaction to support exploration. Interactive information visualization is
increasingly being used in web 2.0 applications, for giving access to huge amounts of user-contributed data such as blogs
and video.
teaching method(s)
The course will be organized around lectures in which both technical and conceptual issues, related to animation and
visualization, are dealt with. The assignments will consist of a series of basic exercises and a final exercise
In which the students are required to develop a moderately complex dynamic web application.
Regular feedback will be given in classroom sessions where students present their work as well as via online comments or
email. Grading will be based on basic assignments, the final assignment project with documentation, as well as an essay
in which a topic of choice, either technical or in relation to issues of animation and information visualisation, is discussed in
more depth.
special facilities:
computer lab & presentation facilities, installation of flex 3 SDK.
advice for the student(s)
The interactive visualization course
provides you the opportunity to apply what your
have learned in previous mathematics and programming courses
in an integrated way.
You may even try to apply what you learn in
dynamic systems in an application that
may primarily be meant to be entertaining.
Keep in mind that, as testified by the use of physics simulation(s)
in games, that visual appeal may well be served by
more or less deep computational/physical principles
and, as you should have learned in the creatove explorations,
mathematical insight(s).
hint(s) for the instructor(s)
The decision on what to take as a unifying approach
and language in the computation part of
the curriculum still pending, the safest bet, from many perspectives,
seems to take the visualizing data book of Ben Fry
as a starting point, and dependent on the actual capabilities
and skills of the students explore alternative
technologies, in particular flex/as3 for
more integrated interactive visualizations,
involving the essential use of maps
and physical animation(s) in a rich-media
context, allowing for the use of interactive video
in a well-integrated fashion.
For the final assignments, the development of
information-centered games must be encouraged,
with an emphasize of explorative ways
of using data visualization in a game or
entertainment setting.
afterthought(s)
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
_
/ .
(C)
Æliens
2013