scenario(s) / storytelling in the digital age
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formal choice(s) -- number of protagonists, rhythm of progressions, levels of conflict, temporal arrangements and the like -- play with and against substantive choices of content -- setting, character and idea -- until all elements meld in a unique (screen/game) play.
/ idea(s)
/ form(s) / plot(s)
/ creative writing(s)
/ game(s)