/* * PAPER ON ERVIS NPAPER ISION PE IS ON PERVI IO APER SI PA * AP VI ONPA RV IO PA SI PA ER SI NP PE ON AP VI ION AP * PERVI ON PE VISIO APER IONPA RV IO PA RVIS NP PE IS ONPAPE * ER NPAPER IS PE ON PE ISIO AP IO PA ER SI NP PER * RV PA RV SI ERVISI NP ER IO PE VISIO AP VISI PA RV3D * ______________________________________________________________________ * papervision3d.org � blog.papervision3d.org � osflash.org/papervision3d */ /* * Copyright 2006 (c) Carlos Ulloa Matesanz, noventaynueve.com. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ // ______________________________________________________________________ // Vertex3D package org.papervision3d.core.geom { /** * The Vertex2D constructor lets you create 2D projected vertices. */ public class Vertex2D { /** * An Number that sets the X coordinate of a object relative to the scene coordinate system. */ public var x :Number; /** * An Number that sets the Y coordinate of a object relative to the scene coordinates. */ public var y :Number; /** * An Number that sets the Z coordinate of a object relative to the scene coordinates. */ public var z :Number; /** * An object that contains user defined properties. */ public var extra :Object; /** * [internal-use] A Boolean value that indicates whether the vertex is visible after projection. * * If false, it indicates that the vertex is behind the camera plane. * * */ public var visible :Boolean; /** * Creates a new Vertex2D object whose three-dimensional values are specified by the x, y and z parameters. * * @param x The horizontal coordinate value. The default value is zero. * @param y The vertical coordinate value. The default value is zero. * @param z The depth coordinate value. The default value is zero. * * */ public function Vertex2D( x:Number=0, y:Number=0, z:Number=0 ) { this.x = x; this.y = y; this.z = z; this.visible = false; } } }