| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| fireAfterChildCollision(child:com.fileitup.fisixengine.core:CollisionObject) — Method in class com.fileitup.fisixengine.core.FisixObject | |
| fireAfterCollision() — Method in class com.fileitup.fisixengine.core.CollisionObject | |
| fireOnChildCollision(child:com.fileitup.fisixengine.core:CollisionObject) — Method in class com.fileitup.fisixengine.core.FisixObject | |
| fireOnCollision() — Method in class com.fileitup.fisixengine.core.CollisionObject | |
| FisixContainer — Class in package com.fileitup.fisixengine.primitives | |
| A class for creating primitives which serve as the bounds for other objects. | |
| FisixContainer(obj:com.fileitup.fisixengine.core:CollisionObject, innerDyn) — Constructor in class com.fileitup.fisixengine.primitives.FisixContainer | |
| Creates a FisixContainer. | |
| FisixEngine — Final class in package com.fileitup.fisixengine.core | |
| This is the first class that should be instanciated in your simulation. | |
| FisixEngine() — Constructor in class com.fileitup.fisixengine.core.FisixEngine | |
| FisixObject — Class in package com.fileitup.fisixengine.core | |
| The main class of the engine. | |
| FisixObject(p:com.fileitup.fisixengine.core:FisixObject) — Constructor in class com.fileitup.fisixengine.core.FisixObject | |
| Creates a FisixObject | |
| fisixObjects — Property in class com.fileitup.fisixengine.core.FisixObject | |
| an array containing all of the FisixObjects in the FisixObject. | |
| fisixObjects — Property in class com.fileitup.fisixengine.core.FisixObject | |
| FisixObjectSorter(cA:com.fileitup.fisixengine.core:FisixObject, cB:com.fileitup.fisixengine.core:FisixObject) — Static method in class com.fileitup.fisixengine.utils.Sorter | |
| fix(f) — Method in class com.fileitup.fisixengine.core.CollisionObject | |
| Another way of setting the value 'fixed'. | |
| fixed — Property in class com.fileitup.fisixengine.core.CollisionObject | |
| A fixed CollisionObject is never influenced by collisions You may change this value at any time | |
| flip() — Method in class com.fileitup.fisixengine.constraints.AngularConstraint | |
| Flips the constraint's restLength values. | |
| flipJoints() — Method in class com.fileitup.fisixengine.core.FisixObject | |
| Flips all the angular constraints in the FisixObject | |
| force — Property in class com.fileitup.fisixengine.primitives.Magnet | |
| FractalTerrain — Class in package com.fileitup.fisixengine.resources | |
| A modified FisixObject which, on instantiation, creates a fractal terrain within itself, composed of static surfaces. | |
| FractalTerrain(start:com.fileitup.fisixengine.core:Vector, end:com.fileitup.fisixengine.core:Vector, height, smooth, levels, thickness, surfaceNormal:com.fileitup.fisixengine.core:Vector, staticTerrain) — Constructor in class com.fileitup.fisixengine.resources.FractalTerrain | |
| Creates a FractalTerrain It is important to note that the terrain will be created from left to right, so providing a start point to the right of the end point will create an upside-down terrain. | |
| friction — Property in class com.fileitup.fisixengine.core.CollisionObject | |
| The object's coefficient of friction. | |
| friction — Property in class com.fileitup.fisixengine.materials.Material | |
| Coefficient of friction. | |
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |