topical media & game development
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graphic-processing-algorithm-Ch06-p136-p136.pde
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pde
void draw(){ background(255); for(float i=0; i<30; i++){ pushMatrix(); rectMode(CENTER); noFill(); translate(50,50); scale(1/(i/mouseX),1/(i/mouseX)); rotate(radians(i*mouseY)); rect(0,0,50,50); popMatrix(); } }
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course(s)
preface
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III
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afterthought(s)
appendix
reference(s)
example(s)
resource(s)
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(C)
Æliens
04/09/2009
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