| Package | flash.filters | 
| Class | public final class BlurFilter | 
| Inheritance | BlurFilter  BitmapFilter  Object | 
quality property
 of this filter is set to low, the result is a softly unfocused look.
 When the quality property is set to high, it approximates a Gaussian blur
 filter.  You can apply the filter to any display object (that is, objects that inherit 
 from the DisplayObject class), 
 such as MovieClip, SimpleButton, TextField, and Video objects, as well as to BitmapData objects.
  To create a new filter, use the constructor new BlurFilter(). 
 The use of filters depends on the object to which you apply the filter:
filters property (inherited from DisplayObject). Setting the filters 
 property of an object does not modify the object, and you can remove the filter by clearing the
 filters property. BitmapData.applyFilter() method.
 Calling applyFilter() on a BitmapData object takes the source BitmapData object 
 and the filter object and generates a filtered image as a result.If you apply a filter to a display object, the cacheAsBitmap property of the 
 display object is set to true. If you remove all filters, the original value of 
 cacheAsBitmap is restored.
This filter supports Stage scaling. However, it does not support general scaling, 
 rotation, and skewing. If the object itself is scaled (scaleX and scaleY are not set to 100%), the 
 filter effect is not scaled. It is scaled only when the user zooms in on the Stage.
A filter is not applied if the resulting image exceeds 2880 pixels in width or height. If, for example, you zoom in on a large movie clip with a filter applied, the filter is turned off if the resulting image exceeds the limit of 2880 pixels.
See also
| Property | Defined By | ||
|---|---|---|---|
| blurX : Number 
 The amount of horizontal blur. | BlurFilter | ||
| blurY : Number 
 The amount of vertical blur. | BlurFilter | ||
|  | constructor : Object 
  A reference to the class object or constructor function for a given object instance. | Object | |
|  | prototype : Object [static] 
  A reference to the prototype object of a class or function object. | Object | |
| quality : int 
 The number of times to perform the blur. | BlurFilter | ||
| Method | Defined By | ||
|---|---|---|---|
| 
 Initializes the filter with the specified parameters. | BlurFilter | ||
| 
 Returns a copy of this filter object. | BlurFilter | ||
|  | 
  Indicates whether an object has a specified property defined. | Object | |
|  | 
  Indicates whether an instance of the Object class is in the prototype chain of the object specified 
  as the parameter. | Object | |
|  | 
  Indicates whether the specified property exists and is enumerable. | Object | |
|  | 
     Sets the availability of a dynamic property for loop operations. | Object | |
|  | 
  Returns the string representation of the specified object. | Object | |
|  | 
  Returns the primitive value of the specified object. | Object | |
| blurX | property | 
blurX:Number  [read-write] The amount of horizontal blur. Valid values are from 0 to 255 (floating point). The default value is 4. Values that are a power of 2 (such as 2, 4, 8, 16 and 32) are optimized to render more quickly than other values.
    public function get blurX():Number
    public function set blurX(value:Number):void
| blurY | property | 
blurY:Number  [read-write] The amount of vertical blur. Valid values are from 0 to 255 (floating point). The default value is 4. Values that are a power of 2 (such as 2, 4, 8, 16 and 32) are optimized to render more quickly than other values.
    public function get blurY():Number
    public function set blurY(value:Number):void
| quality | property | 
quality:int  [read-write] 
 The number of times to perform the blur. The default value is BitmapFilterQuality.LOW, 
 which is equivalent to applying the filter once. The value BitmapFilterQuality.MEDIUM
 applies the filter twice; the value BitmapFilterQuality.HIGH applies it three times
 and approximates a Gaussian blur. Filters with lower values are rendered more quickly.
  
For most applications, a quality value of low, medium, or high is sufficient. 
 Although you can use additional numeric values up to 15 to increase the number of times the blur
 is applied, 
 higher values are rendered more slowly. Instead of increasing the value of quality,
 you can often get a similar effect, and with faster rendering, by simply increasing the values 
 of the blurX and blurY properties.
You can use the following BitmapFilterQuality constants to specify values of the
 quality property:
BitmapFilterQuality.LOWBitmapFilterQuality.MEDIUMBitmapFilterQuality.HIGH    public function get quality():int
    public function set quality(value:int):void
| BlurFilter | () | Constructor | 
public function BlurFilter(blurX:Number = 4.0, blurY:Number = 4.0, quality:int = 1)
Initializes the filter with the specified parameters. The default values create a soft, unfocused image.
Parameters| blurX:Number(default =4.0)— The amount to blur horizontally. Valid values are from 0 to 255.0 (floating-point 
 value). | |
| blurY:Number(default =4.0)— The amount to blur vertically. Valid values are from 0 to 255.0 (floating-point 
 value). | |
| quality:int(default =1)— The number of times to apply the filter. You can specify the quality using
 the BitmapFilterQuality constants:
 High quality approximates a Gaussian blur. For most applications, these three values are sufficient. Although you can use additional numeric values up to 15 to achieve different effects, be aware that higher values are rendered more slowly. | 
| clone | () | method | 
public override function clone():BitmapFilter
Returns a copy of this filter object.
Returns| BitmapFilter— A new BlurFilter instance with all the same
 properties as the original BlurFilter instance. | 
draw() function, which draws the object
  to which the blur filter is applied. BlurFilterExample() constructor function, which does the following:
      draw() function, which is declared later.filter variable as a BitmapFilter object
      and assigns it to the return of a call to getBitmapFilter().myFilters and adds filter to
  the array, and assigns myFilters to the filters property of 
  the BlurFilterExample object. This applies all filters found in myFilters, which in this case
  is only filter.getBitmapFilter() function to create and set properties for the filter.draw() function. This function
  uses methods of the Graphics class, accessed through the graphics property
      of the Sprite class, to draw the square.
package {
    import flash.display.Sprite;
    import flash.filters.BitmapFilter;
    import flash.filters.BitmapFilterQuality;
    import flash.filters.BlurFilter;
    public class BlurFilterExample extends Sprite {
        private var bgColor:uint = 0xFFCC00;
        private var size:uint    = 80;
        private var offset:uint  = 50;
        public function BlurFilterExample() {
            draw();
            var filter:BitmapFilter = getBitmapFilter();
            var myFilters:Array = new Array();
            myFilters.push(filter);
            filters = myFilters;
        }
        private function getBitmapFilter():BitmapFilter {
            var blurX:Number = 30;
            var blurY:Number = 30;
            return new BlurFilter(blurX, blurY, BitmapFilterQuality.HIGH);
        }
        private function draw():void {
            graphics.beginFill(bgColor);
            graphics.drawRect(offset, offset, size, size);
            graphics.endFill();
        }
    }
}