topical media & game development 
  
 
 
 
 
  
    
    
  
  
DirectionalLight
  DirectionalLight { 
      exposedField SFFloat ambientIntensity  0        # [0,1]
      exposedField SFColor color             1 1 1    # [0,1]
      exposedField SFVec3f direction         0 0 -1   # (-,)
      exposedField SFFloat intensity         1        # [0,1]
      exposedField SFBool  on                TRUE 
    }
  
 
    
  
  
  
(C) Æliens 
23/08/2009
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