topical media & game development 
  
 
 
 
 
  
    
    
  
  
VisibilitySensor
  VisibilitySensor { 
      exposedField SFVec3f center   0 0 0      # (-,)
      exposedField SFBool  enabled  TRUE
      exposedField SFVec3f size     0 0 0      # [0,)
      eventOut     SFTime  enterTime
      eventOut     SFTime  exitTime
      eventOut     SFBool  isActive
    }
  
 
    
  
  
  
(C) Æliens 
23/08/2009
You may not copy or print any of this material without explicit permission of the author or the publisher. 
In case of other copyright issues, contact the author.