Software drawing instruments can follow a rhythm or abide by rules independent of drawn gestures. This is a form of collaborative drawing in which the draftsperson controls some aspects of the image and the software controls others.
Original Processing.org Example: Pulses
// All Examples Written by Casey Reas and Ben Fry
// unless otherwise stated.
int angle = 0;
void setup()
{
size(200, 200);
background(102);
smooth();
noStroke();
fill(0, 102);
}
void draw()
{
// Draw only when mouse is pressed
if (mousePressed == true) {
angle += 10;
float val = cos(radians(angle)) * 6.0;
for (int a = 0; a < 360; a += 75) {
float xoff = cos(radians(a)) * val;
float yoff = sin(radians(a)) * val;
fill(0);
ellipse(mouseX + xoff, mouseY + yoff, val/2, val/2);
}
fill(255);
ellipse(mouseX, mouseY, 2, 2);
}
}