| Package | Top Level |
| Class | public dynamic class ArgumentError |
| Inheritance | ArgumentError Error Object |
| Method | Defined By | ||
|---|---|---|---|
|
ArgumentError(message:String = "")
Creates an ArgumentError object.
| ArgumentError | ||
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Returns the call stack for an error as a string at the time of the error's construction (for the debugger version
of Flash Player and the AIR Debug Launcher (ADL) only; returns null if not using the debugger version
of Flash Player or the ADL.
| Error | |
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Indicates whether an object has a specified property defined.
| Object | |
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Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter.
| Object | |
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Indicates whether the specified property exists and is enumerable.
| Object | |
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Sets the availability of a dynamic property for loop operations.
| Object | |
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Returns the string "Error" by default or the value contained in the Error.message property,
if defined.
| Error | |
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Returns the primitive value of the specified object.
| Object | |
| ArgumentError | () | Constructor |
public function ArgumentError(message:String = "")
Creates an ArgumentError object.
Parametersmessage:String (default = "") — A string associated with the error.
|
ArgumentError error is
generated and handled within a try..catch statement. The
println() function takes one argument, a single string, but because two strings are supplied,
the error is thrown.
Typically, the compiler might catch such an error, but the this[] syntax in the try
statement bypasses the compiler's syntax checking for the function.
package {
import flash.display.Sprite;
public class ArgumentErrorExample extends Sprite {
public function ArgumentErrorExample() {
println("Hello World");
try {
this["println"]("Hello", "World");
}
catch(e:ArgumentError) {
trace(e);
}
}
public function println(str:String):void {
trace(str);
}
}
}