| Package | mx.effects.effectClasses | 
| Class | public class PauseInstance | 
| Inheritance | PauseInstance  TweenEffectInstance  EffectInstance  EventDispatcher  Object | 
See also
| Method | Defined By | ||
|---|---|---|---|
| 
PauseInstance(target:Object) 
   Constructor. | PauseInstance | ||
|  | 
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
 
 Registers an event listener object with an EventDispatcher object so that the listener 
 receives notification of an event. | EventDispatcher | |
|  | 
 Dispatches an event into the event flow. | EventDispatcher | |
|  | 
   Interrupts an effect that is currently playing,
   and immediately jumps to the end of the effect. | TweenEffectInstance | |
|  | 
      Called by the end() method when the effect
      finishes playing. | EffectInstance | |
|  | 
      Called after each iteration of a repeated effect finishes playing. | EffectInstance | |
|  | 
 Checks whether the EventDispatcher object has any listeners registered for a specific type 
 of event. | EventDispatcher | |
|  | 
  Indicates whether an object has a specified property defined. | Object | |
|  | 
      This method is called if the effect was triggered by the EffectManager. | EffectInstance | |
|  | 
  Indicates whether an instance of the Object class is in the prototype chain of the object specified 
  as the parameter. | Object | |
|  |  
   Callback method that is called when the target should be updated
   by the effect for the last time. | TweenEffectInstance | |
|  |  
   Callback method that is called when the target should be updated
   by the effect. | TweenEffectInstance | |
|  | 
      Pauses the effect until you call the resume() method. | EffectInstance | |
|  | 
      Plays the effect instance on the target. | EffectInstance | |
|  | 
  Indicates whether the specified property exists and is enumerable. | Object | |
|  | 
 Removes a listener from the EventDispatcher object. | EventDispatcher | |
|  | 
      Resumes the effect after it has been paused 
      by a call to the pause() method. | EffectInstance | |
|  | 
      Plays the effect in reverse, starting from
      the current position of the effect. | EffectInstance | |
|  | 
     Advances the effect to the specified position. | TweenEffectInstance | |
|  | 
     Sets the availability of a dynamic property for loop operations. | Object | |
|  | 
      Plays the effect instance on the target after the
      startDelay period has elapsed. | EffectInstance | |
|  | 
      Stops the effect, leaving the target in its current state. | EffectInstance | |
|  | 
  Returns the string representation of the specified object. | Object | |
|  | 
  Returns the primitive value of the specified object. | Object | |
|  | 
 Checks whether an event listener is registered with this EventDispatcher object or any of 
 its ancestors for the specified event type. | EventDispatcher | |
| PauseInstance | () | Constructor | 
public function PauseInstance(target:Object)
Constructor.
Parameters| target:Object— This argument is ignored by the Pause effect.
   It is included for consistency with other effects. |