topical media & game development 
  
 
 
 
 
  
    
    
  
professional-program-13-ArrayDelete-ArrayDelete.c
? / 
professional-program-13-ArrayDelete-ArrayDelete.c
  include <iostream>
  
  using namespace std;
  
  class Simple 
  {
  public:
    Simple() { cout << "Simple constructor called!" << endl; }
  };
  
  int main(int argc, char** argv)
  {
    Simple** mySimplePtrArray = new Simple*[4];
  
    //  Allocate an object for each pointer.
    for (int i = 0; i < 4; i++) {
      mySimplePtrArray[i] = new Simple();
    }
  
    //  Use mySimplePtrArray.
  
    //  Delete each allocated object.
    for (int i = 0; i < 4; i++) {
      delete mySimplePtrArray[i];
    }
  
    //  Delete the array itself.
    delete[] mySimplePtrArray;
  }
  
  
  
(C) Æliens 
20/2/2008
You may not copy or print any of this material without explicit permission of the author or the publisher. 
In case of other copyright issues, contact the author.