| Package | mx.effects |
| Class | public class AddChildAction |
| Inheritance | AddChildAction Effect EventDispatcher Object |
AddChild property of a view state definition.
You use an AddChildAction effect within a transition definition
to control when the view state change defined by an AddChild property
occurs during the transition.
MXML Syntax
Hide MXML Syntax
The <mx:AddChildAction> tag
inherits all of the tag attributes of its superclass,
and adds the following tag attributes:
<mx:AddChildAction
Properties
id="ID"
index="-1"
relativeTo=""
position="index"
/>
See also
| Property | Defined By | ||
|---|---|---|---|
![]() | className : String
[read-only]
The name of the effect class, such as "Fade".
| Effect | |
![]() | constructor : Object
A reference to the class object or constructor function for a given object instance.
| Object | |
![]() | customFilter : EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter,
used by the effect to determine the targets
on which to play the effect.
| Effect | |
![]() | effectTargetHost : IEffectTargetHost
A property that lets you access the target list-based control
of a data effect.
| Effect | |
![]() | filter : String
Specifies an algorithm for filtering targets for an effect.
| Effect | |
![]() | hideFocusRing : Boolean
Determines whether the effect should hide the focus ring
when starting the effect.
| Effect | |
| index : int = -1
The index of the child within the parent.
| AddChildAction | ||
![]() | instanceClass : Class
An object of type Class that specifies the effect
instance class class for this effect class.
| Effect | |
![]() | isPlaying : Boolean
[read-only]
A read-only flag which is true if any instances of the effect
are currently playing, and false if none are.
| Effect | |
![]() | perElementOffset : Number
Additional delay, in milliseconds, for effect targets
after the first target of the effect.
| Effect | |
| position : String = "index"
The position of the child in the display list, relative to the
object specified by the relativeTo property.
| AddChildAction | ||
![]() | prototype : Object
[static]
A reference to the prototype object of a class or function object.
| Object | |
| relativeTo : DisplayObjectContainer
The location where the child component is added.
| AddChildAction | ||
![]() | relevantProperties : Array
An Array of property names to use when performing filtering.
| Effect | |
![]() | relevantStyles : Array
An Array of style names to use when performing filtering.
| Effect | |
![]() | repeatCount : int = 1
Number of times to repeat the effect.
| Effect | |
![]() | repeatDelay : int = 0
Amount of time, in milliseconds, to wait before repeating the effect.
| Effect | |
![]() | startDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect.
| Effect | |
![]() | suspendBackgroundProcessing : Boolean = false
If true, blocks all background processing
while the effect is playing.
| Effect | |
![]() | target : Object
The UIComponent object to which this effect is applied.
| Effect | |
![]() | targets : Array
An Array of UIComponent objects that are targets for the effect.
| Effect | |
![]() | triggerEvent : Event
The Event object passed to this Effect
by the EffectManager when an effect is triggered,
or null if the effect is not being
played by the EffectManager.
| Effect | |
| Method | Defined By | ||
|---|---|---|---|
|
AddChildAction(target:Object = null)
Constructor.
| AddChildAction | ||
![]() |
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event.
| EventDispatcher | |
![]() |
Captures the current values of the relevant properties
on the effect's targets and saves them as end values.
| Effect | |
![]() |
Captures the current values of the relevant properties
of an additional set of targets
This function is used by Flex when a data change
effect is run.
| Effect | |
![]() |
Captures the current values of the relevant properties
on the effect's targets.
| Effect | |
![]() |
Creates a single effect instance and initializes it.
| Effect | |
![]() |
Takes an Array of target objects and invokes the
createInstance() method on each target.
| Effect | |
![]() |
Removes event listeners from an instance
and removes it from the list of instances.
| Effect | |
![]() |
Dispatches an event into the event flow.
| EventDispatcher | |
![]() |
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect.
| Effect | |
![]() |
Returns an Array of Strings, where each String is the name
of a property that is changed by this effect.
| Effect | |
![]() |
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event.
| EventDispatcher | |
![]() |
Indicates whether an object has a specified property defined.
| Object | |
![]() |
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter.
| Object | |
![]() |
Pauses the effect until you call the resume() method.
| Effect | |
![]() |
Begins playing the effect.
| Effect | |
![]() |
Indicates whether the specified property exists and is enumerable.
| Object | |
![]() |
Removes a listener from the EventDispatcher object.
| EventDispatcher | |
![]() |
Resumes the effect after it has been paused
by a call to the pause() method.
| Effect | |
![]() |
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect.
| Effect | |
![]() |
Sets the availability of a dynamic property for loop operations.
| Object | |
![]() |
Stops the effect, leaving the effect targets in their current state.
| Effect | |
![]() |
Returns the string representation of the specified object.
| Object | |
![]() |
Returns the primitive value of the specified object.
| Object | |
![]() |
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type.
| EventDispatcher | |
| index | property |
public var index:int = -1
The index of the child within the parent. A value of -1 means add the child as the last child of the parent.
The default value is -1.
| position | property |
public var position:String = "index"
The position of the child in the display list, relative to the
object specified by the relativeTo property.
Valid values are "before", "after",
"firstChild", "lastChild", and "index",
where "index" specifies to use the index property
to determine the position of the child.
The default value is "index".
| relativeTo | property |
public var relativeTo:DisplayObjectContainer
The location where the child component is added.
By default, Flex determines this value from the AddChild
property definition in the view state definition.
| AddChildAction | () | Constructor |
public function AddChildAction(target:Object = null)
Constructor.
Parameterstarget:Object (default = null) — The Object to animate with this effect.
|
<?xml version="1.0" ?>
<!-- Simple example to demonstrate the Transition class. -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml">
<!-- Define one view state, in addition to the base state.-->
<mx:states>
<mx:State name="Register">
<mx:AddChild relativeTo="{loginForm}" position="lastChild">
<mx:target>
<mx:FormItem id="confirm" label="Confirm:">
<mx:TextInput/>
</mx:FormItem>
</mx:target>
</mx:AddChild>
<mx:SetProperty target="{loginPanel}" name="title" value="Register"/>
<mx:SetProperty target="{loginButton}" name="label" value="Register"/>
<mx:SetStyle target="{loginButton}"
name="color" value="blue"/>
<mx:RemoveChild target="{registerLink}"/>
<mx:AddChild relativeTo="{spacer1}" position="before">
<mx:target>
<mx:LinkButton id="loginLink" label="Return to Login" click="currentState=''"/>
</mx:target>
</mx:AddChild>
</mx:State>
</mx:states>
<mx:transitions>
<!-- Define the transition from the base state to the Register state.-->
<mx:Transition id="toRegister" fromState="*" toState="Register">
<mx:Sequence targets="{[loginPanel, registerLink, confirm, loginLink, spacer1]}">
<mx:RemoveChildAction/>
<mx:SetPropertyAction target="{loginPanel}" name="title"/>
<mx:SetPropertyAction target="{loginButton}" name="label"/>
<mx:SetStyleAction target="{loginButton}" name="color"/>
<mx:Resize target="{loginPanel}"/>
<mx:AddChildAction/>
</mx:Sequence>
</mx:Transition>
<!-- Define the transition from the Register state to the base state.-->
<mx:Transition id="toDefault" fromState="Register" toState="*">
<mx:Sequence targets="{[loginPanel, registerLink,
confirm, loginLink, spacer1]}">
<mx:RemoveChildAction/>
<mx:SetPropertyAction target="{loginPanel}" name="title"/>
<mx:SetPropertyAction target="{loginButton}" name="label"/>
<mx:SetStyleAction target="{loginButton}" name="color"/>
<mx:Resize target="{loginPanel}"/>
<mx:AddChildAction/>
</mx:Sequence>
</mx:Transition>
</mx:transitions>
<!-- Define a Panel container that defines the login form.-->
<mx:Panel title="Login" id="loginPanel"
horizontalScrollPolicy="off" verticalScrollPolicy="off"
paddingTop="10" paddingLeft="10" paddingRight="10" paddingBottom="10">
<mx:Text width="100%" color="blue"
text="Click the 'Need to Register?' link to change state. Click the 'Return to Login' link to return to the base state."/>
<mx:Form id="loginForm" >
<mx:FormItem label="Username:">
<mx:TextInput/>
</mx:FormItem>
<mx:FormItem label="Password:">
<mx:TextInput/>
</mx:FormItem>
</mx:Form>
<mx:ControlBar>
<mx:LinkButton id="registerLink" label="Need to Register?"
click="currentState='Register'"/>
<mx:Spacer width="100%" id="spacer1"/>
<mx:Button label="Login" id="loginButton"/>
</mx:ControlBar>
</mx:Panel>
</mx:Application>