topical media & game development 
  
 
 
 
 
  
    
    
  
 graphic-processing-learning-10-example-10-5-example-10-5.pde / pde
  // Learning Processing
  // Daniel Shiffman
  // http://www.learningprocessing.com
  
  // Example 10-5: Object-oriented timer
  
  Timer timer;
  
  void setup() {
    size(200,200);
    background(0);
    timer = new Timer(5000);
    timer.start();
  }
  
  void draw() {
    if (timer.isFinished()) {
      background(random(255));
      timer.start();
    }
  }
  
  
  
  
(C) Æliens 
20/2/2008
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