Move the mouse across the image to obscure and reveal the matrix. Measures the distance from the mouse to each square and sets the size proportionally.
Original Processing.org Example: Distance2D
// All Examples Written by Casey Reas and Ben Fry
// unless otherwise stated.
float max_distance;
void setup() {
size(200, 200);
smooth();
noStroke();
max_distance = dist(0, 0, width, height);
}
void draw()
{
background(51);
for(int i = 0; i <= width; i += 20) {
for(int j = 0; j <= width; j += 20) {
float size = dist(mouseX, mouseY, i, j);
size = size/max_distance * 66;
ellipse(i, j, size, size);
}
}
}