Rotating a square around the Z axis. To get the results you expect, send the rotate function angle parameters that are values between 0 and PI*2 (TWO_PI which is roughly 6.28). If you prefer to think about angles as degrees (0-360), you can use the radians() method to convert your values. For example: scale(radians(90)) is identical to the statement scale(PI/2).
Original Processing.org Example: Rotate
// All Examples Written by Casey Reas and Ben Fry
// unless otherwise stated.
void setup()
{
size(200,200);
noStroke();
fill(255);
frameRate(30);
}
float angle;
float cosine;
float jitter;
void draw()
{
background(102);
if(second()%2 == 0){
jitter = (random(-0.1, 0.1));
}
angle = angle + jitter;
cosine = cos(angle);
translate(width/2, height/2);
rotate(cosine);
rectMode(CENTER);
rect(0, 0, 115, 115);
}