| Package | flash.errors | 
| Class | public dynamic class MemoryError | 
| Inheritance | MemoryError  Error  Object | 
On a desktop machine, memory allocation failures are rare unless an allocation request is extremely large. For example, a 32-bit Windows program can access only 2GB of address space, so a request for 10 billion bytes is impossible.
By default, Flash Player does not impose a limit on how much memory an ActionScript program can allocate.
| Method | Defined By | ||
|---|---|---|---|
| 
MemoryError(message:String = "")  
  Creates a new MemoryError object. | MemoryError | ||
|  | 
  Returns the call stack for an error as a string at the time of the error's construction (for the debugger version
  of Flash Player and the AIR Debug Launcher (ADL) only; returns null if not using the debugger version
  of Flash Player or the ADL. | Error | |
|  | 
  Indicates whether an object has a specified property defined. | Object | |
|  | 
  Indicates whether an instance of the Object class is in the prototype chain of the object specified 
  as the parameter. | Object | |
|  | 
  Indicates whether the specified property exists and is enumerable. | Object | |
|  | 
     Sets the availability of a dynamic property for loop operations. | Object | |
|  | 
 
 Returns the string "Error" by default or the value contained in the Error.message property,
    if defined. | Error | |
|  | 
  Returns the primitive value of the specified object. | Object | |
| MemoryError | () | Constructor | 
public function MemoryError(message:String = "")
Creates a new MemoryError object.
Parameters| message:String(default = "")— A string associated with the error object. | 
package {
    import flash.display.Sprite;
    import flash.errors.MemoryError;
    import flash.utils.setInterval;
       
    public class MemoryErrorExample extends Sprite {
        private var crashingStr:String;
        private var intervalId:Number;
           
        public function MemoryErrorExample() {
            crashingStr = "abcdefghijklmnopqrstuvwxyz";
            intervalId = setInterval(exhaustMemory, 50);
        }
           
        public function exhaustMemory():void {            
            try {
                crashingStr += crashingStr;
            }
            catch(e:MemoryError) {
                trace(e);
            }
        }
    }
}