topical media & game development 
  
 
 
 
 
  
    
    
  
 game-xna-intro-XnaShooterSoundProject-Graphics-IGraphicContent.cs / cs
  // Project: XnaGraphicEngine, File: TextureFont.cs
  // Namespace: XnaGraphicEngine.Graphics, Class: TextureFont
  // Path: C:\code\XnaGraphicEngine\Graphics, Author: Abi
  // Code lines: 496, Size of file: 14,89 KB
  // Creation date: 23.09.2006 10:56
  // Last modified: 07.10.2006 13:56
  // Generated with Commenter by abi.exDream.com
  
  #region Using directives
  using System;
  using System.Collections.Generic;
  using System.Text;
  #endregion
  
  namespace XnaGraphicEngine.Graphics
  {
   <summary>
 Helper interface to collect all graphic content files we have created
 in BaseGame and allowing to dispose and recreating them there.
 
</summary>
        public interface IGraphicContent : IDisposable
        {
 
<summary>
 Load the content, dispose it again with Dispose.
 This will be called by BaseGame.LoadGraphicsContent as often
 as the device needs recreation!
 
</summary>
                void Load();
        } // interface IGraphicContent
} // namespace XnaGraphicEngine.Graphics
    
  
    
  
  
  
  
  
  
  
  (C) Æliens 
  20/2/2008
  
  
  You may not copy or print any of this material without explicit permission of the author or the publisher. 
  In case of other copyright issues, contact the author.
  
  
 
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