game(s) -- matrix / art of failure / form(s) / reflection(s)
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..
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@
media
/ idea(s)
/ change(s)
/ theme(s)
?
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| goal(s)/mechanic(s) | skill | chance | labor |
|---|---|---|---|
| completable | single player | ... | role playing |
| transient | competitive multi-player | rock-paper-scissors | world of warcraft |
| improvement(s) | arcade | ... | farmville |
social / system(s) / answer(s) / context(s) / communication(s)